Unity - Scripting API: Texture2D.Reinitialize
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public bool Reinitialize(int width, int height);
Declaration
public bool Reinitialize(int width, int height, TextureFormat format, bool hasMipMap);
Parameters
| width | New width of the Texture. |
| height | New height of the Texture. |
| format | New format of the Texture. |
| hasMipMap | Indicates if the Texture should reserve memory for a full mip map chain. |
Returns
bool Returns true if the reinitialization was a success.
Description
Reinitializes the Texture to width by height, format to format and optionally creates mip maps.
After reinitializing, Texture pixels will be undefined. This function is very similar to the Texture constructor,
except it works on existing Texture object.
Call Apply to actually upload the changed pixels to the graphics card.
Texture.isReadable must be true.