Unity - Scripting API: AssetDatabase.RenameAsset
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Declaration
public static string RenameAsset(string pathName, string newName);
Parameters
| pathName | The path where the asset currently resides. |
| newName | The new name which should be given to the asset. |
Returns
string An empty string, if the asset has been successfully renamed, otherwise an error message.
Description
Rename an asset file.
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".