Unity - Scripting API: AssetDatabase.StartAssetEditing

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Declaration

public static void StartAssetEditing();

Description

Places the Asset Database into a state that temporarily prevents automatic import, allowing you to group several asset imports together into one larger import.

This method allows you to pause the Asset Database's automatic import of new or modified assets. This is useful if you want to perform actions via script that make multiple changes to assets without the Asset Database importing each change in a separate import process.

Instead, you can pause imports, make multiple changes, then resume imports, which means Unity will only perform one input process for all the changes you made while the importing was paused, as demonstrated in this example: