Unity - Scripting API: Animator.CrossFadeInFixedTime
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Declaration
public void CrossFadeInFixedTime(int stateHashName, float fixedTransitionDuration, int layer = -1, float fixedTimeOffset = 0.0f, float normalizedTransitionTime = 0.0f);
Declaration
public void CrossFadeInFixedTime(string stateName, float fixedTransitionDuration, int layer = -1, float fixedTimeOffset = 0.0f, float normalizedTransitionTime = 0.0f);
Parameters
| Parameter | Description |
|---|---|
| stateName | The name of the state. |
| stateHashName | The hash name of the state. |
| fixedTransitionDuration | The duration of the transition (in seconds). |
| layer | The layer where the crossfade occurs. |
| fixedTimeOffset | The time of the state (in seconds). |
| normalizedTransitionTime | The time of the transition (normalized). |
Description
Creates a crossfade from the current state to any other state using times in seconds.
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.
Additional resources: Animator.CrossFade for normalized times.