Unity - Scripting API: AssetDatabase.IsMainAsset

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Declaration

public static bool IsMainAsset(Object obj);

Declaration

public static bool IsMainAsset(int instanceID);

Parameters

Parameter Description
obj The object of the asset.
entityId The EntityID of the asset.
instanceID The instanceID of the asset.

Returns

bool True if the asset is a main asset, false otherwise.

Description

Checks whether the asset is a main asset in the Project window.

For example, an imported model has a GameObject as its root and several meshes and child GameObjects in an expanded state. The root GameObject is the main asset in this case.