Unity - Scripting API: AssetDatabase.IsNativeAsset
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Declaration
public static bool IsNativeAsset(Object obj);
Declaration
public static bool IsNativeAsset(int instanceID);
Parameters
| Parameter | Description |
|---|---|
| obj | The object of the asset. |
| entityId | The EntityID of the asset. |
| instanceID | The InstanceID of the asset. |
Returns
bool True if the asset is a native asset, otherwise false.
Description
Determines whether the asset is a native asset.
A native asset is a file produced directly by Unity's serialization system (for example, a .mat material file is a native asset)
Scenes, prefabs and assembly definitions aren't native assets. For more information, refer to Native asset importers reference.
Additional resources: AssetDatabase.IsForeignAsset.