Unity - Scripting API: Awaitable.FixedUpdateAsync
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Declaration
public static Awaitable FixedUpdateAsync(CancellationToken cancellationToken);
Description
Resumes execution on the next fixed update frame.
Note: This method can only be called from the main thread and always completes on main thread. Also, in the Editor, this Awaitable will only complete when the game is playing (it will never complete otherwise).