Unity - Scripting API: Awaitable.WaitForSecondsAsync
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Declaration
public static Awaitable WaitForSecondsAsync(float seconds, CancellationToken cancellationToken);
Parameters
| Parameter | Description |
|---|---|
| seconds | Seconds to wait for. |
| cancellationToken | Optional cancellation token. |
Description
Resumes execution after the specified number of seconds.
This method can only be called from the main thread and always completes on main thread.
Note:: Awaitable.WaitForSecondsAsync throws OperationCanceledException if the provided CancellationToken is canceled during the wait. This aborts the wait rather than interrupting it and continuing. If you use cancellation to indicate that a task has completed early and expect execution to proceed to subsequent statements, you must handle the exception explicitly or avoid passing a token here. Otherwise, code that awaits a delay with a token and then runs follow-up logic might skip that logic when the token is triggered.