Unity - Scripting API: Handles.CapFunction
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public delegate void CapFunction(int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType);
Parameters
| Parameter | Description |
|---|---|
| controlID | The control ID for the handle. |
| position | The position of the handle in the space of Handles.matrix. |
| rotation | The rotation of the handle in the space of Handles.matrix. |
| size | The size of the handle in world-space units. |
| eventType | Event type for the handle to act upon. By design it handles EventType.Layout and EventType.Repaint events. |
Description
The function to use for drawing the handle e.g. Handles.RectangleCap.