Unity - Scripting API: Handles.DrawCamera
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Declaration
public static void DrawCamera(Rect position, Camera camera, DrawCameraMode drawMode = UnityEditor.DrawCameraMode.Normal);
Parameters
| Parameter | Description |
|---|---|
| position | The area to draw the camera within in GUI coordinates. |
| camera | The camera to draw. |
| drawMode | How the camera is drawn (textured, wireframe, etc.). |
Description
Draws a camera inside a rectangle.