Unity - Scripting API: Physics.Linecast
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Declaration
public static bool Linecast(Vector3 start, Vector3 end, int layerMask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);
Parameters
| Parameter | Description |
|---|---|
| start | Start point. |
| end | End point. |
| layerMask | A Layer mask that is used to selectively filter which colliders are considered when casting a ray. |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
Description
Returns true if there is any collider intersecting the line between start and end.
Parameters
| Parameter | Description |
|---|---|
| start | Start point. |
| end | End point. |
| layerMask | A Layer mask that is used to selectively filter which colliders are considered when casting a ray. |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
| hitInfo | If true is returned, hitInfo will contain more information about where the collider was hit. (Additional resources: RaycastHit). |
Description
Returns true if there is any collider intersecting the line between start and end.
If true is returned, hitInfo will contain more information about where the collider was hit. (Additional resources: RaycastHit).
Layer mask is used to selectively ignore colliders when casting a ray.