Unity - Scripting API: PhysicsMaterial
class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.PhysicsModule
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Description
Physics material describes how to handle colliding objects (friction, bounciness).
Properties
| Property | Description |
|---|---|
| bounceCombine | Determines how the bounciness is combined. |
| bounciness | How bouncy is the surface? A value of 0 will not bounce. A value of 1 will bounce without any loss of energy. |
| dynamicFriction | The friction used when already moving. This value is usually between 0 and 1. |
| frictionCombine | Determines how the friction is combined. |
| staticFriction | The friction coefficient used when an object is lying on a surface. |
Constructors
| Constructor | Description |
|---|---|
| PhysicsMaterial | Creates a new material. |
Inherited Members
Properties
| Property | Description |
|---|---|
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
Public Methods
| Method | Description |
|---|---|
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
Static Methods
| Method | Description |
|---|---|
| Destroy | Removes a GameObject, component, or asset. |
| DestroyImmediate | Destroys the specified object immediately. Use with caution and in Edit mode only. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
Operators
| Operator | Description |
|---|---|
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |