Unity - Scripting API: RenderTexture.ConvertToEquirect
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Parameters
| Parameter | Description |
|---|---|
| equirect | RenderTexture to render the equirect format to. |
| eye | A Camera eye corresponding to the left or right eye for stereoscopic rendering, or neither for monoscopic rendering. |
Description
Converts the render texture to equirectangular format (both stereoscopic or monoscopic equirect). The left eye will occupy the top half and the right eye will occupy the bottom. The monoscopic version will occupy the whole texture. Texture dimension must be of type TextureDimension.Cube.