Unity - Scripting API: SceneVisibilityManager.Hide
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Declaration
public void Hide(GameObject gameObject, bool includeDescendants);
Declaration
public void Hide(GameObject[] gameObjects, bool includeDescendants);
Parameters
| Parameter | Description |
|---|---|
| gameObject | GameObject to hide. |
| gameObjects | Array of GameObjects to hide. |
| includeDescendants | Whether to also hide descendants. |
Description
Hides a GameObject, or an Array of GameObjects, and their descendants.
Parameters
| Parameter | Description |
|---|---|
| scene | Scene containing GameObjects to hide. |
Description
Hides all GameObjects in a scene.