Unity - Scripting API: SceneVisibilityManager.IsHidden
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Declaration
public bool IsHidden(GameObject gameObject, bool includeDescendants);
Parameters
| Parameter | Description |
|---|---|
| gameObject | GameObject to check. |
| includeDescendants | Specify true to check the GameObject and all its descendants. Set to false to check the GameObject. |
Returns
bool When includeDescendants is true, this method returns true when the GameObject and all its descendants are hidden. When includeDescendants is false, this method returns true when the GameObject is hidden.
Description
Checks the hidden state of a GameObject and, optionally, its descendants.
When includeDescendants is true, this method returns true when the GameObject and all its descendants are hidden. When includeDescendants is false, this method returns true when the GameObject is hidden.