Unity - Scripting API: Selection.GetTransforms
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Declaration
public static Transform[] GetTransforms(SelectionMode mode);
Parameters
| Parameter | Description |
|---|---|
| mode | Options for refining the selection. Refer to SelectionMode for the available modes. |
Returns
Transform[]
The transforms of the selected objects determined by the mode.
Description
Retrieves the transforms of selected objects.
Retrieves the transform of the current Editor selection after applying the provided SelectionMode flags. You can use this to iterate through relevant scene objects (such as editable transforms) and perform batch operations on them.