Unity - Scripting API: TextAsset.TextAsset
TextAsset Constructor
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Declaration
public TextAsset(string text);
Parameters
| Parameter | Description |
|---|---|
| text | The text contents for the TextAsset. |
Description
Creates a new TextAsset with specified text contents.
This constructor creates a TextAsset, not a plain text file. To save a TextAsset to disk using the AssetDatabase class, save the TextAsset with the .asset extension.
Declaration
public TextAsset(ReadOnlySpan<byte> bytes);
Parameters
| Parameter | Description |
|---|---|
| bytes | The byte contents for the TextAsset. |
Description
Creates a new TextAsset with specified byte contents.
This constructor creates a TextAsset, not a plain text file. To save a TextAsset to disk using the AssetDatabase class, save the TextAsset with the .asset extension.
Use this form of the constructor to specify an arbitrary byte buffer to store in the TextAsset. Use the TextAsset.bytes property to access this data or use the TextAsset.text property to interpret the byte data as text.