Unity - Scripting API: AddComponentMenu.AddComponentMenu
AddComponentMenu Constructor
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Declaration
public AddComponentMenu(string menuName);
Declaration
public AddComponentMenu(string menuName, int order);
Parameters
| Parameter | Description |
|---|---|
| menuName | The path to the component. |
| order | Where in the component menu to add the new item. |
Description
Add an item in the Component menu.
The script will be placed in the component menu according to menuName. For example, if the menuName is "Rendering/DoSomething" the new menu will be called DoSomething and appear as a child of the Rendering group in the Components menu.
If menuName is "" or starts with "/" the component will be hidden from the menu.
Lower order values place the new item higher to the top of the Component menu.