Unity - Scripting API: Animator.StartRecording
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Declaration
public void StartRecording(int frameCount);
Parameters
| Parameter | Description |
|---|---|
| frameCount | The number of frames (updates) that will be recorded. If frameCount is 0, the recording will continue until the user calls StopRecording. The maximum value for frameCount is 10000. |
Description
Sets the animator in recording mode, and allocates a circular buffer of size frameCount.