Unity - Scripting API: AssetDatabase.CopyAsset
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Declaration
public static bool CopyAsset(string path, string newPath);
Parameters
| Parameter | Description |
|---|---|
| path | Filesystem path of the source asset. |
| newPath | Filesystem path of the new asset to create. |
Returns
bool Returns true if the copy operation is successful or false if part of the process fails.
Description
Duplicates the asset at path and stores it at newPath.
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
Any errors and warnings from the copy operation are reported in the log and the console.