Unity - Scripting API: AssetDatabase.GetAssetPath
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Declaration
public static string GetAssetPath(int instanceID);
Declaration
public static string GetAssetPath(Object assetObject);
Parameters
| Parameter | Description |
|---|---|
| instanceID | The instance ID of the asset. |
| assetObject | A reference to the asset. |
Returns
string The asset path name, or null, or an empty string if the asset does not exist.
Description
Returns the path name relative to the project folder where the asset is stored.
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".