Unity - Scripting API: AssetDatabase.LoadAssetByGUID
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public static Object LoadAssetByGUID(GUID assetGUID, Type type);
Parameters
| Parameter | Description |
|---|---|
| assetGUID | GUID of the object. |
| type | Data type of the asset. |
Returns
Object The asset matching the parameters.
Description
Loads an asset object of type type by given GUID assetGUID.
A GUID (Globally Unique Identifier) is a 128-bit value used to uniquely identify assets, such as scenes, prefabs, and other files, within a Unity project
Note:
This returns only an asset object that is visible in the Project view. If the asset is not found LoadAssetAtPath returns Null.