Unity - Scripting API: BoxcastCommand.BoxcastCommand
BoxcastCommand Constructor
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Parameters
| Parameter | Description |
|---|---|
| center | The center of the box. |
| halfExtents | The half size of the box in each dimension. |
| orientation | The rotation of the box. |
| direction | The direction in which to sweep the box. |
| distance | The maximum length of the cast. |
| queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces. |
Description
Creates a BoxcastCommand.
This command is run in the default physics scene.
Parameters
| Parameter | Description |
|---|---|
| physicsScene | The physics scene to run the command in. |
| center | The center of the box. |
| halfExtents | The half size of the box in each dimension. |
| orientation | The rotation of the box. |
| direction | The direction in which to sweep the box. |
| distance | The maximum length of the cast. |
| queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces. |
Description
Creates a BoxcastCommand.
Obsolete This struct signature is no longer supported. Use struct with a QueryParameters instead.
Declaration
public BoxcastCommand(Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, float distance, int layerMask);
Parameters
| Parameter | Description |
|---|---|
| center | The center of the box. |
| halfExtents | The half size of the box in each dimension. |
| orientation | The rotation of the box. |
| direction | The direction in which to sweep the box. |
| distance | The maximum length of the cast. |
| layerMask | A LayerMask that is used to selectively ignore Colliders when casting a box. |
Description
Creates a BoxcastCommand.
This command is run in the default physics scene.
Obsolete This struct signature is no longer supported. Use struct with a QueryParameters instead.
Declaration
public BoxcastCommand(PhysicsScene physicsScene, Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, float distance, int layerMask);
Parameters
| Parameter | Description |
|---|---|
| physicsScene | The physics scene to run the command in. |
| center | The center of the box. |
| halfExtents | The half size of the box in each dimension. |
| orientation | The rotation of the box. |
| direction | The direction in which to sweep the box. |
| distance | The maximum length of the cast. |
| layerMask | A LayerMask that is used to selectively ignore Colliders when casting a box. |
Description
Creates a BoxcastCommand.