Unity - Scripting API: CapsulecastCommand.ScheduleBatch
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Declaration
public static Unity.Jobs.JobHandle ScheduleBatch(NativeArray<CapsulecastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, int maxHits, Unity.Jobs.JobHandle dependsOn);
Parameters
| Parameter | Description |
|---|---|
| commands | A NaviveArray of CapsulecastCommands to perform. |
| results | A NavtiveArray of RaycastHit where the result of commands are stored. |
| minCommandsPerJob | The minimum number of commands to perform in a single job. |
| dependsOn | A jobHandle of a job that must be completed before performing capsule casts. |
| maxHits | The maximum number of Colliders the CapsuleCast can hit. |
Returns
JobHandle Returns a JobHandle of the job that will performs the capsule casts.
Description
Schedules a batch of capsule casts to perform in a job.
Parameters
| Parameter | Description |
|---|---|
| commands | A NaviveArray of CapsulecastCommands to perform. |
| results | A NavtiveArray of RaycastHit where the result of commands are stored. |
| minCommandsPerJob | The minimum number of commands to perform in a single job. |
| dependsOn | A jobHandle of a job that must be completed before performing capsule casts. |
Returns
JobHandle Returns a JobHandle of the job that will performs the capsule casts.
Description
Schedules a batch of capsule casts to perform in a job.
By default maxHits in this variant is set to 1.