Unity - Scripting API: ControllerColliderHit.normal
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Description
The normal of the surface we collided with in world space.
Note: When the CharacterController is colliding with an edge or a corner rather than a flat surface, the reported normal may be different when colliding with BoxColliders than when colliding with MeshColliders. This is due to a limitation in how PhysX handles Capsule/BoxCollider collisions.