Unity - Scripting API: EditorGUI.BeginDisabledGroup
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Declaration
public static void BeginDisabledGroup(bool disabled);
Parameters
| Parameter | Description |
|---|---|
| disabled | Boolean specifying if the controls inside the group should be disabled. |
Description
Create a group of controls that can be disabled.
If disabled is true, the controls inside the group will be disabled. If false, the enabled/disabled state will not be changed.
Note: The use of DisabledScope is usually preferred over EditorGUI.BeginDisabledGroup()/EditorGUI.EndDisabledGroup(), as it provides a safer, scoped mechanism. Please refer to the DisabledScope documentation for more information.
The group cannot be used to enable controls that would otherwise be disabled to begin with. The groups can be nested and the controls within a child group will be disabled both if that child group is itself disabled or if a parent group is.