Unity - Scripting API: Event.KeyboardEvent
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Declaration
public static Event KeyboardEvent(string key);
Parameters
| Parameter | Description |
|---|---|
| key | A string representing keyboard keys and modifiers. |
Description
Create a keyboard event.
This is useful when you need to check if a certain key has been pressed - possibly with modifiers. The syntax for the key string is a key name
(same as in the Input Manager), optionally prefixed by any number of modifiers:
& = Alternate, ^ = Control, % = Command/Windows key, # = Shift
Examples: &f12 = Alternate + F12, "^[0]" = Control + keypad0 .
See the Input Manager manual page for more information on key names.