Unity - Scripting API: FrameTiming.cpuTimeFrameComplete
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public ulong cpuTimeFrameComplete;
Description
This is the CPU clock time at the point GPU finished rendering the frame and interrupted the CPU.
using UnityEngine;class Example { static readonly double k_CpuTimerFrequency = FrameTimingManager.GetCpuTimerFrequency();
public static double TimestampToMilliseconds(ulong timestamp) { return (timestamp * 1000.0) / k_CpuTimerFrequency; } }