Unity - Scripting API: GL.Color
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public static void Color(Color c);
Description
Sets current vertex color.
In OpenGL this matches glColor4f(c.r,c.g,c.b,c.a); on other graphics APIs the same
functionality is emulated.
In order for per-vertex colors to work reliably across different hardware, you have to use a shader that binds in the color channel. See BindChannels documentation.
This function can only be called between GL.Begin and GL.End functions.