Unity - Scripting API: GameObject.Find
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Declaration
public static GameObject Find(string name);
Parameters
| Parameter | Description |
|---|---|
| name | The name of the GameObject to find. |
Description
Finds and returns a GameObject with the specified name.
Only returns active GameObjects. Returns null if no GameObject with name exists. If name contains a / character, it traverses the hierarchy like a path name.
For performance reasons, it is recommended to not use this function every frame. Instead, cache the result in a member variable at startup, or use GameObject.FindWithTag.
If the game is running with multiple scenes then Find will search in all of them.
To find a child GameObject, it is often easier to use Transform.Find.