Unity - Scripting API: Graphics.DrawMeshNow
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Declaration
public static void DrawMeshNow(Mesh mesh, Vector3 position, Quaternion rotation, int materialIndex);
Parameters
| Parameter | Description |
|---|---|
| mesh | The Mesh to draw. |
| position | Position of the mesh. |
| rotation | Rotation of the mesh. |
| matrix | The transformation matrix of the mesh (combines position, rotation and other transformations). |
| materialIndex | Subset of the mesh to draw. |
Description
Draw a mesh immediately.
This function will draw a given mesh immediately. Currently set shader and material (see Material.SetPass) will be used.
The mesh will be just drawn once, it won't be per-pixel lit and will not cast or receive real-time shadows. If you want full integration with lighting and shadowing, use Graphics.DrawMesh instead.