Unity - Scripting API: HandleUtility.PlaceObject
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Declaration
public static bool PlaceObject(Vector2 guiPosition, out Vector3 position, out Vector3 normal);
Parameters
| Parameter | Description |
|---|---|
| guiPosition | The GUI position in the SceneView. You can pass Event.current.mousePosition to this parameter in most cases. |
| position | Returns the nearest intersected point to a ray cast from the mouse position into the scene. |
| normal | Returns the normal of the nearest intersected point to a ray cast from the mouse position into the scene. |
Returns
bool Returns true if the raycast intersected something in the scene; otherwise, false.
Description
Casts a ray against the loaded scenes and returns the nearest intersected point on a collider.