Unity - Scripting API: Input.GetMouseButton
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public static bool GetMouseButton(int button);
Description
Returns whether the given mouse button is held down.
Note: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, refer to Input.
The button values are: 0 for the left button, 1 for the right button, 2 for the middle button. The return is true when the mouse button is pressed down, and false when released.