Unity - Scripting API: MPE.ChannelService.Send
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Declaration
public static void Send(int connectionId, byte[] data);
Declaration
public static void Send(int connectionId, string data);
Parameters
| Parameter | Description |
|---|---|
| connectionId | The connection ID. This matches ChannelClientInfo.channelClientId. |
| data | Data to send to the connected client. |
Description
Sends a message to a specific connection. The message can be binary or UTF8.