Unity - Scripting API: ManagedReferenceMissingType
struct in UnityEditor
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Description
Represents a managed reference object that has a missing type.
Properties
| Property | Description |
|---|---|
| assemblyName | Name of the Assembly where Unity expects to find the class. (Read Only) |
| className | Name of the class that is needed to instantiate the Managed Reference. (Read Only) |
| namespaceName | Namespace where Unity expects to find the class. Namespaces are optional so this might contain an empty string. (Read Only) |
| referenceId | The Managed Reference ID. (Read Only) |
| serializedData | String summarizing the content of the serialized data of the missing object. (Read Only) |