Unity - Scripting API: Material.SetFloat
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Declaration
public void SetFloat(string name, float value);
Declaration
public void SetFloat(int nameID, float value);
Parameters
| Parameter | Description |
|---|---|
| nameID | Property name ID, use Shader.PropertyToID to get it. |
| value | Float value to set. |
| name | Property name, e.g. "_Glossiness". |
Description
Sets a named float value.
using UnityEngine;public class Example : MonoBehaviour { Renderer rend;
void Start() { rend = GetComponent<Renderer> ();
// Use the Specular shader on the material rend.material.shader = Shader.Find("Specular"); }
void Update() { // Animate the Shininess value float shininess = Mathf.PingPong(Time.time, 1.0f); rend.material.SetFloat("_Shininess", shininess); } }