Unity - Scripting API: Material.SetKeyword
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Parameters
| Parameter | Description |
|---|---|
| keyword | The LocalKeyword to enable or disable. |
| value | The desired keyword state. |
Description
Sets the state of a local shader keyword for this material.
using UnityEngine; using UnityEngine.Rendering;public class MaterialKeywordExample : MonoBehaviour { public Material material; private LocalKeyword exampleFeatureKeyword;
void Start() { // Get the instance of the Shader class that this material uses var shader = material.shader;
// Create and cache the LocalKeyword exampleFeatureKeyword = new LocalKeyword(shader, "EXAMPLE_FEATURE_ON"); }
public void ToggleExampleFeature() { // Get the current state of the local keyword bool state = material.IsKeywordEnabled(exampleFeatureKeyword);
// Toggle the state material.SetKeyword(exampleFeatureKeyword, !state); } }