Unity - Scripting API: Material.SetKeyword

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Parameters

Parameter Description
keyword The LocalKeyword to enable or disable.
value The desired keyword state.

Description

Sets the state of a local shader keyword for this material.

using UnityEngine;
using UnityEngine.Rendering;

public class MaterialKeywordExample : MonoBehaviour { public Material material; private LocalKeyword exampleFeatureKeyword;

void Start() { // Get the instance of the Shader class that this material uses var shader = material.shader;

// Create and cache the LocalKeyword exampleFeatureKeyword = new LocalKeyword(shader, "EXAMPLE_FEATURE_ON"); }

public void ToggleExampleFeature() { // Get the current state of the local keyword bool state = material.IsKeywordEnabled(exampleFeatureKeyword);

// Toggle the state material.SetKeyword(exampleFeatureKeyword, !state); } }