Unity - Scripting API: Material.SetPropertyLock
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Declaration
public void SetPropertyLock(string name, bool value);
Declaration
public void SetPropertyLock(int nameID, bool value);
Parameters
| Parameter | Description |
|---|---|
| nameID | Property name ID, use Shader.PropertyToID to get it. |
| name | Property name, e.g. "_SrcBlend". |
| value | The desired lock state. |
Description
Sets the lock state of a property for this material.
If a property is locked by the material, any Material Variant inheriting from this Material will be unable to change the value of the property. Note that this method is Editor-only.
Additional resources: Material.GetPropertyLock, Material.IsPropertyLockedByAncestor.