Unity - Scripting API: Material.SetTextureScale
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public void SetTextureScale(string name, Vector2 value);
Declaration
public void SetTextureScale(int nameID, Vector2 value);
Parameters
| Parameter | Description |
|---|---|
| nameID | Property name ID, use Shader.PropertyToID to get it. |
| name | Property name, e.g. "_MainTex". |
| value | Texture placement scale. |
Description
Sets the placement scale of texture propertyName.
using UnityEngine;public class Example : MonoBehaviour { // Scroll main texture based on time
float scrollSpeed = 0.5f; Renderer rend;
void Start() { rend = GetComponent<Renderer> (); }
void Update() { // Animates main texture scale in a funky way! float scaleX = Mathf.Cos(Time.time) * 0.5f + 1; float scaleY = Mathf.Sin(Time.time) * 0.5f + 1; rend.material.SetTextureScale("_MainTex", new Vector2(scaleX, scaleY)); } }