Unity - Scripting API: Material.SetVector
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Declaration
public void SetVector(string name, Vector4 value);
Declaration
public void SetVector(int nameID, Vector4 value);
Parameters
| Parameter | Description |
|---|---|
| nameID | Property name ID, use Shader.PropertyToID to get it. |
| name | Property name, e.g. "_WaveAndDistance". |
| value | Vector value to set. |
Description
Sets a named vector value.