Unity - Scripting API: MaterialEditor.SetShader
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Declaration
public void SetShader(Shader shader);
Declaration
public void SetShader(Shader newShader, bool registerUndo);
Parameters
| Parameter | Description |
|---|---|
| shader | Shader to set. |
| registerUndo | Should undo be registered. |
Description
Set the shader of the material.
Automatically handles internal inspector rebuilding.