Unity - Scripting API: MaterialPropertyBlock.SetFloat
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Declaration
public void SetFloat(string name, float value);
Declaration
public void SetFloat(int nameID, float value);
Parameters
| Parameter | Description |
|---|---|
| name | The name of the property. |
| nameID | The name ID of the property retrieved by Shader.PropertyToID. |
| value | The float value to set. |
Description
Set a float property.