Unity - Scripting API: ObjectNames.GetUniqueName
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public static string GetUniqueName(string[] existingNames, string name);
Parameters
| Parameter | Description |
|---|---|
| existingNames | A list of pre-existing names. |
| name | Desired name to be used as is, or as a base. |
Returns
string A name not found in the list of pre-existing names.
Description
Make a unique name using the provided name as a base.
If the target name is in the provided list of existing names, a unique name is generated by appending the next available numerical increment.