Unity - Scripting API: ParticleSystem.Simulate
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Declaration
public void Simulate(float t);
Declaration
public void Simulate(float t, bool withChildren = true);
Declaration
public void Simulate(float t, bool withChildren = true, bool restart = true);
Declaration
public void Simulate(float t, bool withChildren = true, bool restart = true, bool fixedTimeStep = true);
Parameters
| Parameter | Description |
|---|---|
| t | Time period in seconds to advance the ParticleSystem simulation by. If restart is true, the ParticleSystem will be reset to 0 time, and then advanced by this value. If restart is false, the ParticleSystem simulation will be advanced in time from its current state by this value. |
| withChildren | Fast-forward all child Particle Systems as well. |
| restart | Restart and start from the beginning. |
| fixedTimeStep | Only update the system at fixed intervals, based on the value in "Fixed Time" in the Time options. |
Description
Fast-forwards the Particle System by simulating particles over the given period of time, then pauses it.