Unity - Scripting API: Physics.CheckBox
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Declaration
public static bool CheckBox(Vector3 center, Vector3 halfExtents, Quaternion orientation = Quaternion.identity, int layermask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);
Parameters
| Parameter | Description |
|---|---|
| center | Center of the box. |
| halfExtents | Half the size of the box in each dimension. |
| orientation | Rotation of the box. |
| layerMask | A Layer mask that is used to selectively filter which colliders are considered when casting a ray. |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
Returns
bool True, if the box overlaps with any colliders.
Description
Check whether the given box overlaps with other colliders or not.