Unity - Scripting API: QueryParameters
struct in UnityEngine
/
Implemented in:UnityEngine.PhysicsModule
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Use this struct to configure hit flags and layer mask. This supports hit triggers, hit backfaces and hit multiple Mesh faces.
Note: Only RaycastCommand supports hitting multiple Mesh faces.
Static Properties
| Property | Description |
|---|---|
| Default | Create a default QueryParameters struct. |
Properties
| Property | Description |
|---|---|
| hitBackfaces | Whether physics queries should hit back-face triangles. |
| hitMultipleFaces | Whether raycast batch query should hit multiple faces. |
| hitTriggers | Whether queries hit Triggers by default. |
| layerMask | A LayerMask that is used to selectively ignore Colliders when casting a ray. |
Constructors
| Constructor | Description |
|---|---|
| QueryParameters | Struct used to set up parameters for queries: RaycastCommand, BoxcastCommand, CapsulecastCommand, SpherecastCommand. |