Unity - Scripting API: RenderTargetSetup
struct in UnityEngine
/
Implemented in:UnityEngine.CoreModule
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Description
Fully describes setup of RenderTarget.
Properties
| Property | Description |
|---|---|
| color | Color Buffers to set. |
| colorLoad | Load Actions for Color Buffers. It will override any actions set on RenderBuffers themselves. |
| colorStore | Store Actions for Color Buffers. It will override any actions set on RenderBuffers themselves. |
| cubemapFace | Cubemap face to render to. |
| depth | Depth Buffer to set. |
| depthLoad | Load Action for Depth Buffer. It will override any actions set on RenderBuffer itself. |
| depthSlice | Slice of a Texture3D or Texture2DArray to set as a render target. |
| depthStore | Store Actions for Depth Buffer. It will override any actions set on RenderBuffer itself. |
| mipLevel | Mip Level to render to. |