Unity - Scripting API: SceneView.LookAt
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Declaration
public void LookAt(Vector3 point);
Declaration
public void LookAt(Vector3 point, Quaternion direction, float newSize, bool ortho);
Declaration
public void LookAt(Vector3 point, Quaternion direction, float newSize, bool ortho, bool instant);
Parameters
| Parameter | Description |
|---|---|
| point | The position in world space to frame. |
| direction | The direction that the Scene view should view the target point from. |
| newSize | The amount of camera zoom. Sets size. |
| ortho | Whether the camera focus is in orthographic mode (true) or perspective mode (false). |
| instant | Apply the movement immediately (true) or animate the transition (false). |
Description
Moves the Scene view to focus on a target.