Unity - Scripting API: ScriptableObject.OnValidate()
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Description
Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
OnValidate is usually used to perform an action after a value changes in the Inspector. For example, making sure that data stays within a certain range.
The following operations aren't supported and can cause errors in your application when performed from OnValidate:
- Modifying values on another script.
- Calling ScriptableSingleton.Save.
- Camera rendering operations. A safe alternative is to add a listener to EditorApplication.update and perform the rendering during the next Editor Update call.