Unity - Scripting API: Search.PropertyDatabase.TryLoad
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Parameters
| Parameter | Description |
|---|---|
| recordKey | A record key. |
| value | The property value. |
Returns
bool True if the record is found and is valid, false otherwise.
Description
Loads a single property, already deseriazed into an object.
// Load the value already deserialized. var colorRecordKey = PropertyDatabase.CreateRecordKey("path/to/my/asset", "m_Color"); if (!propertyDatabase.TryLoad(colorRecordKey, out object colorObject)) Assert.Fail("Failed to load color property."); var color = (Color)colorObject; Assert.AreEqual(new Color(1, 0, 1), color);
Parameters
| Parameter | Description |
|---|---|
| recordKey | A record key. |
| value | The property record. |
Returns
bool True if the record is found and is valid, false otherwise.
Description
Loads a single property, still contained within a record.
// Load the record value to do a deserialization at the appropriate time. var sizeRecordKey = PropertyDatabase.CreateRecordKey("path/to/my/asset", "m_Size"); if (!propertyDatabase.TryLoad(sizeRecordKey, out IPropertyDatabaseRecordValue sizeRecordValue)) Assert.Fail("Failed to load size property."); var size = propertyDatabase.GetValueFromRecord<int>(sizeRecordValue); Assert.AreEqual(42, size);
Declaration
public bool TryLoad(ulong documentKey, out IEnumerable<object> data);
Parameters
| Parameter | Description |
|---|---|
| documentKey | A document key. |
| data | The document property values. |
Returns
bool True if the record is found and is valid, false otherwise.
Description
Loads all the properties of a document, already deseriazed into objects.
// Load all values not associated with a document, already deserialized. var nullDocumentKey = PropertyDatabase.CreateDocumentKey(null); if (!propertyDatabase.TryLoad(nullDocumentKey, out IEnumerable<object> noDocumentProperties)) Assert.Fail("Failed to load properties with no documents."); Assert.IsNotEmpty(noDocumentProperties); Assert.AreEqual("myDocs_", noDocumentProperties.First());
Declaration
public bool TryLoad(ulong documentKey, out IEnumerable<IPropertyDatabaseRecord> records);
Parameters
| Parameter | Description |
|---|---|
| documentKey | A document key. |
| records | The document property records. |
Returns
bool True if the record is found and is valid, false otherwise.
Description
Loads all the properties of a document, still contained within records.
// Load all values associated with a document, not deserialized. var myAssetDocumentKey = PropertyDatabase.CreateDocumentKey("path/to/my/asset"); if (!propertyDatabase.TryLoad(myAssetDocumentKey, out IEnumerable<IPropertyDatabaseRecord> myDocumentRecords)) Assert.Fail("Failed to load records for my asset document."); var deserializedValues = new Dictionary<PropertyDatabaseRecordKey, object>(); foreach (var myDocumentRecord in myDocumentRecords) { var value = propertyDatabase.GetValueFromRecord<object>(myDocumentRecord.value); deserializedValues.Add(myDocumentRecord.key, value); } Assert.AreEqual(5, deserializedValues.Count);